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Fly into daring missions in the skies of World War One or Two.
Wings of War is a game series which merges card, board and minatures game mechanics to recreate aerial combat in World War One.
Dawn of War is a game series which merges card, board and minatures game mechanics to recreate aerial combat in World War Two.
Both are fast paced and simple, yet enjoyable.
At the Club
An on-going campaign is usually played on the second Friday of the month. We alternate between WW1 and WW2. Newcomers are more than welcome. |
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Hordes of the Things (HOTT), is a set of fast play miniatures rules for fantasy battles. It is designed to be generic and is not, therefore, tied to any particular fantasy genre, set of books, range of figures or even scale. This is achieved by the game concentrating on the effect of an action rather than precisely how it is achieved. |
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One hundred and seventy-five years into the future Humanity has managed to survive despite itself, but for how much longer? |
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Warhammer Fantasy is a miniatures wargame, where players command vast armies of model soldiers in the struggle to outmaneuver and outfight one another on a tabletop battlefield. This gaming action is set amid a fantasy world like no other, where sorcery and monsters are common on the field of battle. The aim of every person who plays Warhammer Fantasy is to pit their forces against other players across fantastic battlefields. Win or lose, all Warhammer Fantasy battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying on sound tactics to win the day. |
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